Technical Limitations
Since all the games/prototypes constructed at G-Ameland will be judged, and a winner will be chosen, we have decided to put a small limit on the technologies used in creating the game.
This way the judges have a somewhat easier time, and no-one will have an unfair advantage over other students.
The rule of thumb for this edition is simply: the game should not do anything that's not possible in a 2D engine / software.
So isometric is okay, pre-rendered 3D is okay, parallax scrolling is okay, even using real time 3D but showing everything from a fixed camera perspective is okay.
Whether you use Flash, XNA, Unity, Ogre, Unreal or any other type of engine does not matter, just adhere to the above rule and your game will be included in the judging process!